Game Art : Elder Scrolls Online (2014)
I led the PVP art team, oversaw the construction of the 29 square mile zone. My responsibilities included maintaining design vision, the construction and world building of towns, keeps, dungeons, overland zones, interiors, borders and lighting. These tasks also included optimization of assets, managing metrics and performance of Cyrodiil for 2400+ concurrent players.
I led the PVP art team in the creation of Imperial City PVP expansion zone. My responsibilities included world building, lighting and the construction of assets.